Join
- Open Flocks on the bottom bar.
- Read the list in your current server. Each entry shows a name and a color.
- If the flock limits species, switch to an allowed bird before you join.
- Press Join on an unlocked flock.
Leaders can also invite you. Invites only arrive if flock invite requests are on in settings. The prompt names the flock. Accepting joins you even when the public list is locked.
A community flock reference lists a 20-character name limit and the same twelve name colors used for roleplay names. If the box rejects a longer name, shorten it.
What members get
- An overhead flock name and rank.
- A chat channel only members see.
- Teleport to the flock base, with no extra confirm popup, after a base exists.
- Teleport to a member who has player teleport enabled in their settings.
- Leave, at any time.
The base is a large nest no matter how small the bird that placed it is. Personal nest teleport still asks you to confirm. Base teleport does not.
Leaders and custom roles
The creator is the leader. Leaders can invite, kick, ban, shout a banner to members, lock the flock, limit which species may join, and promote someone else to leader. Promoting yourself down happens automatically when you hand the role off. Deleting the flock removes everyone.
A flock nest requires at least two members. The leader uses Create a Flock Nest at their feet. Coloring that base still needs Very Important Bird.
Custom roles can be given their own name and color. Useful toggles are Joinable, Invite Players, Make Shouts, Edit Nest, and Manage Bans. Turn Joinable off on staff ranks so members cannot grant those powers to themselves.
If you cannot join
- The flock is locked. You need an invite.
- Your species is not on the allow list.
- Invite requests are disabled in settings.
- The roleplay host turned off member-made flocks or limited them to hosts.
Console players cannot view flock names because of platform rules on user-made text. PC and mobile can.
