How this board is sorted
S is full or unlimited flight, A is hover, B is limited stamina, C is flightless but strong in water, and D is flightless on land. Cost is noted so you can see the wait. A cheap sparrow and an expensive Argentavis can share S because both cross the map in the air. Game passes are left off this board so Robux and Feathers are not mixed into one ladder.
S tier
Player decision Use a Sparrow for your first flights and nest, then switch when you want a specific look or ability.
Player decision A first paid bird if you want calls and map range without a long save.
Player decision Save for it when you want a prehistoric flyer rather than another songbird.
Player decision Pick Argentavis over Pelagornis if you want to hold still in the air.
A tier
Player decision Good second bird if you like small scale. Call pitch stays high because the model is small.
Player decision Only if you specifically want the mechanical look. Map travel does not require it.
B tier
Player decision Fine for Village roleplay. Use a sparrow or duck when you need another biome quickly.
Player decision Choose it for fossil roleplay and trees, not for nonstop cruising.
C tier
Player decision Pair it with the map teleport list instead of trying to fly to Skylands.
Player decision A later swimmer if Emperor Penguin already feels small.
D tier
Player decision Best when the scene stays on the ground. Teleport between biomes.
Player decision A ground predator look. Do not buy it expecting eagle flight.
![Feather Family π [Burrowing Owl] map-travel tier list](/media/optimized/685c65145b40d8209e781c31-960.webp)